

This isn't to say that War Thunder poses a sub-par gaming experience, though. For those who question the validity and future of virtual reality in the world of gaming, EVE Valkyrie represents an impressive look into the possibilities held by games to come. Even the visuals look impressive considering the current limitations of the tech. It may seem like a simple joy, but the freedom to look around and control your ship independently makes for a more fluid gaming experience that - as mentioned before - feels natural. Enemy player flies below your ship? Easy! Look down and follow their trail through the conveniently-glassy cockpit of your vessel. The real joy comes from the freedom of looking anywhere into the vastness of space. Outside of tracking down and shooting your opponents, the option of releasing flak to throw off a trailing missile or two presents a modicum of strategy. Rather, it is a simple game of cat and mouse in which two teams of two players compete against each other in a battle for most kills in a short period of time. In its current state, however, it’s by no means a fully-realized, complex game. Mechanically, it plays like the space dogfighters that came before it with boosting, braking, machine guns and locking missiles. That's unsurprising, since its development was geared almost exclusively towards an Oculus experience, whereas Oculus support was added to War Thunder post-release.įor EVE Valkyrie, it’s undeniable that the game felt silky-smooth from beginning to end, enjoying the added benefit of Battlestar Galactica alum Katee Sackhoff’s voice guiding the player through the mission’s introduction. Upon getting our hands on both titles with the Oculus Rift headset, EVE Valkyrie came away feeling like the more polished product. While both titles maintain their immersion from beginning of demo to end to varying degrees, a VR experience can live or die by its stability. Jumping into this cockpit is much more unforgiving to those who have never touched a flight stick before, but makes up for it with an experience that feels authentic to the WWII subject matter. War Thunder’s flight stick, on the other hand, offers up an eerily cohesive experience that stimulates almost every sense. The Xbox controller offers an easier experience to jump into that immediately feels comfortable and familiar despite the sci-fi subject matter. In the case of EVE Valkyrie, that input was an Xbox controller, while War Thunder embraced its simulation roots and made use of a flight stick and throttle. This is generally stimulated through the input available to the player, whether it be mouse and keyboard or some other controller. One of the few senses left to a player while engaged in a VR experience is touch. It adds an invaluable sense of immersion as you look around, even if it’s only viewed through your peripheral vision.
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Both games allow the player to look around themselves in a full 360 field of view, with everything from the confined space of your plane's cockpit in War Thunder to the vastness of space visible below you throughout the glass window of your ship in EVE Valkyrie feeling fully fleshed out. In this way, EVE Valkyrieand War Thunder are very much the same. Both provide different experiences, but both lock you into the fixed perspective of their individual game worlds. This must be understood before beginning to examine the differences between these two titles.

Strapping yourself into something like the Rift and putting on a set of headphones essentially cuts off two of your most dominant senses - for all intents and purposes, you are more a part of the given game then ever before possible. The first thing that those who have yet to wear a modern VR headset will have trouble imagining is the raw immersion of the technology.

But will they manage to be more than just a gimmick? We got our hands on Oculus Rift at E3 2014 and took EVE Valkyrie and War Thunder for a test-fly and if our experiences are any indication, the future of VR is looking bright. From Oculus Rift to Project Morpheus, gamers are already beginning to see the options that will dominate the market. With the competition between consoles beginning to really heat up, it's easy to forget about other noteworthy happenings around the gaming industry one of the most important being the future of virtual reality technology.
